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Thursday, April 17, 2014

Update

 I have been working on the multiplayer aspect of the game for quite a bit, as a result, most of the infrastructure for  it is now in place. As it is right now it is playable, however there are a few things missing, mainly client side prediction. So if you go too fast, the client receives positional update information that is to old, this causes your ship to jump backwards and jitter a lot when you are going fast.

The camera control has been much improved, now the camera will track to the center of mass of your assembly, and in addition there is a key that will toggle rotation tracking. Rotation tracking just causes the camera to rotate with the assembly if the assembly rotates. 

Below are some screen shots showing some significant graphics updates, a bit of the logic system, and the laser module: